onRotate

fun Node.onRotate(context: CoroutineContext = Dispatchers.JavaFx, action: suspend CoroutineScope.(RotateEvent) -> Unit)

See also

Node.setOnRotate

fun Scene.onRotate(context: CoroutineContext = Dispatchers.JavaFx, action: suspend CoroutineScope.(RotateEvent) -> Unit)

See also

Scene.setOnRotate